Train soldiers for a thousand days to use them for a day.
— Chinese saying
Like all gunpowder infantry, these matchlock-armed units have a better attack, but a slightly lower range than arbalest-equipped units. Yet, however, there are some things that shouldn't be done with the Divine Ordnance Division. While they do have a stronger attack than arbalest infantry, the Division can't always hold their own against cavalry, due to their poorer rates of reload. Equally, archer-heavy civilisations are to be avoided at all costs, given that gunpowder units are at a slight disadvantage against archers.
- Cheap, fast-producing gun infantry with a lower fire rate, but easily amassed in numbers.
- The Divine Ordnance Division are meant to be used in huge numbers, given your ability to produce them almost instantaneously.
- As gunpowder infantry, the Divine Ordnance Division are capable of causing serious damage to enemies caught within the range of their weapons.
- Because of their lower rate of fire, the Divine Ordnance Division however are even more vulnerable to archers than normal gunpowder infantry, as well as siege weapons and cavalry able to get close enough to cause damage.