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"In the meane time a Cannon was discharged from the Admirall of the gallies, which being the onset of the fight, was presently answered by the English Admirall with a Culuering; so the skirmish began, and grew hot and terrible, there was no powder nor shot spared..."

— Phillip Jones, "True report of a worthy fight, performed in the voyage from Turkie, by fiue ships of London, against 11. Gallies, and two frigats of the King of Spaines, at Pantalarea within the Streights" (1586)

Carrack: Vital statistics
Carrack

Unit type

Super heavy ship

Built/trained at

Dockyard

Damage and weapon type

High; explosive shell

Armour

High

Production cost

  • Pop cost: 3
  • Resource cost: 40 Metal; 40Timber; 1Knowledge
  • Ramp cost: 2 Metal; 2Timber

Range

  • Good attack range
  • Good LOS

Unit move and creation speed

  • Unit movement speed: rather slow
  • Creation speed: slow

Unit HP

Very high

Technological requirements

  • Absolutism
  • Bombardment Fortification

Upgrade of War Cog

Factions available

England Norse French Scotland
Burgyndy Spain

Carracks are Imperial-era ships, available to those factions that front the north Atlantic. While the Carrack is a near-analogue for the lanternas and deals the same amount of damage as a lanternas over time, the Carrack has more hitpoints and better armour than the lanternas but doesn't build nor move as fast. Players who access Carracks thus will have to take into account that while they are substantially more powerful, their slower build time might put them at a disadvantage compared to those who rely on faster lantern galleys. Also, the Carrack has slightly inferior range and firepower than a lantern galley, but can sport more guns, meaning that over time, the overall damage it deals will be equal to that dealt by a Lanternas, and also has a limited splash ability, so the Carrack is best used for ship-to-ship battles where its powerful broadside attacks can be brought to bear on the foe.

Because of their slow speed and construction, a player constructing carracks should not rely fully on them, but build three to six for massing sea power, and escort them with a variety of light vessels and fire ships. As War Galleys and Lantern Galleys are fast-moving ships, use a variety of ships to force galleys into your Carracks' field of fire, where their devastating broadside attack will sink them in less than a minute.

The Portuguese, being masters of carrack construction, have access to two different vessels. The first is a cheaper but weaker ship, called the nau and replaces the cog; the second is a carrack called the São Gabriel. This ship is the best heavy ship, but has the same cost structure as a lantern galley, and has the carrack's knack for endurance awhile retaining the lantern galley's propensity for mobility. The São Gabriel was one of the ships in da Gama's fleet that reached India; similar ships would be used by French and Spanish explorers in the New World: the Santa María, which brought Columbus to America, was a carrack; it was also thought that la Dauphine, de Verrazano's ship which reached the Atlantic coast of North America, is thought to be a carrack.

Carracks, however, did not always perform up to standard: being huge they were slow and cumbersome and weren't as flexible as the galley, particularly if they got becalmed — the English fleet of the mid-16th century sported carracks (called "great ships") and galleasses. As the first of a series of tall ships to dominate European navies, carracks were often risky investments: the Mary Rose, an English carrack, was lost during a battle with French galleys off the Solent in 1545 when she accidentally started taking on water possibly due to defective design. Another, Great Michael nearly bankrupted the Scottish Crown with her upkeep costs. Thus, galleys and carracks were used in tandem throughout the Renaissance, well until the end of the 17th century, when more sophisticated sailing vessels became available to replace the carrack in combat duty and relegated galleys to picket duty and coastal patrol.

Unit summary[]

  • Super-heavy naval unit with powerful splash-based attack, but questionable mobility and build speed.
  • Battleship Bulk — Carracks, if you use them, are slower than lantern galleys and more expensive. Those who have access to them need ships such as War Galleys to screen them while in transit and during battle.
  • Armada — Carracks are an absolute must for the Spanish arsenal, given their ability to generate heavy ships from their dockyards. In sufficient number, Carracks will decimate anything that crosses their path.
  • I Don't Like To Slay Alone — Against the more agile and far-shooting but more fragile lanternas, Carracks need the support of light ships and fire ships.
  • São Gabriel-class carrack — The Portuguese do not build carracks or lantern galleys; but instead have access to two different heavy ships. The nau is a heavy vessel which replaces the Cog but has stats similar to the Carrack and which is subsequently replaced by the São Gabriel-class carrack, a carrack with better firepower, speed and range, making it the best heavy ship type in the game.

CtW information[]

In the Rise of Kings CtW, the Hanseatic League is based off the Holy Roman Empire, but cannot train any of its units other than Landsknechte. Instead, the Hanseatic League is furnished with Carracks in place of lantern galleys.

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